[마우스 zoom in || out, 회전 가능]
1 실험주제 ::
파이어베이스 storage, three.js를 활용한 gltf파일 import
2 목표 ::
1] 티스토리 블로그 & 파이어베이스 firestore간 Cors 해제
2] gltf Draco 로더파일 받기
3] three.js GLTF로더 구현
4] 블로그 html 태그에 3D뷰포트 기능 구현
3 구현 ::
3-1 라이브러리 import[블로그 특성상 CDN방식 사용]
<script src="https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/lib%2Fthree.js?alt=media&token=6ebc35b5-2458-46e8-8186-5909ad442972"></script>
<script src="https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/lib%2FOrbitControls.js?alt=media&token=09de455b-9bc9-43d9-8f1a-ff688a92e078"></script>
<script src="https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/lib%2FGLTFLoader.js?alt=media&token=9edd36ec-ce16-4a5d-92d9-e8a3792da7f2"></script>
<script src="https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/lib%2FDRACOLoader.js?alt=media&token=f7fa45b0-79af-4c30-aac0-d378dcb85e2d"></script>
<div id="loaderTest" style="width:600px; height:400px;"></div>
<script src="https://www.gstatic.com/firebasejs/7.3.0/firebase.js"></script>
<script src="https://www.gstatic.com/firebasejs/7.3.0/firebase-app.js"></script>
<script src="https://www.gstatic.com/firebasejs/7.3.0/firebase-firestore.js"></script>
<script src="https://www.gstatic.com/firebasejs/7.3.0/firebase-storage.js"></script>
3-2 FireStorage에서 Draco 패스 설정하기
var storage = firebase.storage();
var storageRef = storage.ref();
let dracoPath = storageRef.child("draco");
let ducks = storageRef.child("test")
firebase의 Storage에서는
firebase.storage( )의 레퍼런스에 .child( )메서드를 활용해서 경로에 접근할 수 있다.
3-3 gltf import
gltf파일을 import하는 과정은
three.js gltf로더 부분을 참고한다.
threejs.org/docs/index.html#examples/en/loaders/GLTFLoader
4 최종코드
<script src="https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/lib%2Fthree.js?alt=media&token=6ebc35b5-2458-46e8-8186-5909ad442972"></script>
<script src="https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/lib%2FOrbitControls.js?alt=media&token=09de455b-9bc9-43d9-8f1a-ff688a92e078"></script>
<script src="https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/lib%2FGLTFLoader.js?alt=media&token=9edd36ec-ce16-4a5d-92d9-e8a3792da7f2"></script>
<script src="https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/lib%2FDRACOLoader.js?alt=media&token=f7fa45b0-79af-4c30-aac0-d378dcb85e2d"></script>
<div id="loaderTest" style="width:600px; height:400px;"></div>
<script src="https://www.gstatic.com/firebasejs/7.3.0/firebase.js"></script>
<script src="https://www.gstatic.com/firebasejs/7.3.0/firebase-app.js"></script>
<script src="https://www.gstatic.com/firebasejs/7.3.0/firebase-firestore.js"></script>
<script src="https://www.gstatic.com/firebasejs/7.3.0/firebase-storage.js"></script>
<script>
// Your web app's Firebase configuration
var firebaseConfig = {
//파이어베이스 Storage Config정보 입력
};
// Initialize Firebase
firebase.initializeApp(firebaseConfig);
</script>
<script>
let scene, camera, renderer, controls, loader;
var storage = firebase.storage();
var storageRef = storage.ref();
let dracoPath = storageRef.child("draco");
let ducks = storageRef.child("test")
let domEl = document.getElementById('loaderTest');
init();
function init(){
scene= new THREE.Scene();
scene.background = new THREE.Color(0xaaaaaa);
camera = new THREE.PerspectiveCamera(55,domEl.clientWidth/domEl.clientHeight,0.01,1000);
camera.position.set(0,3,3);
scene.add(camera);
console.log('드라코패스?||'+dracoPath);
loader = new THREE.GLTFLoader();
THREE.DRACOLoader.setDecoderPath(dracoPath);
loader.setDRACOLoader(new THREE.DRACOLoader);
loader.load(
'https://firebasestorage.googleapis.com/v0/b/webgame-786ab.appspot.com/o/models%2Fgltf%2Fduck%2FDuck.gltf?alt=media&token=ec69b6c0-11e4-4ee2-b393-63f7b3ea3633.gltf',
function(gltf){
scene.add(gltf.scene);
gltf.scene;
gltf.asset;
},
function(xhr){
console.log((xhr.loaded/xhr.total*100)+'% loaded');
},
function(error){
console.log('An error happend');
}
)
let directionLight1 = new THREE.DirectionalLight(0xffffff);
directionLight1.position.set(1,2,2);
scene.add(directionLight1);
let geometry = new THREE.BoxGeometry(1,1,1);
let material = new THREE.MeshLambertMaterial();
let box1 = new THREE.Mesh(geometry,material);
box1.position.set(2,3,2)
scene.add(box1);
renderer = new THREE.WebGLRenderer();
renderer.setSize(domEl.clientWidth, domEl.clientHeight);
domEl.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera,renderer.domElement);
controls.update();
window.addEventListener('resize',onResize,false);
update();
}
function update(){
requestAnimationFrame(update);
renderer.render(scene,camera);
}
function onResize(){
camera.aspect = domEl.clientWidth/domEl.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(domEl.clientWidth,domEl.clientHeight);
}
</script>
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